Mise en Abyme: a Recursively Played Game
A downloadable RPG
Benoit B. Mandelbrot was born on the 20th of November in 1924. He is recognized for his work with fractals: never-ending, infinitely complex patterns that are self-similar across different scales. The concept of media exhibiting internal repetitions of itself goes back even further, referred to as "mise en abyme."
Mise en Abyme [MEEZ en aBEEM] is an RPG (Recursively Played Game) that produces fractal stories — fractales, if you will. Invent a world with your friends, then have your characters within it play the same game you are to invent their OWN world and characters — who will then repeat the process in a constantly zooming-in loop of imagining how fiction treats its own fiction, as well as examining how games and players influence each other.
Included in this game:
- Clear steps on how to produce a complex and layered play experience
- Imaginative examples of produced elements for each step of play
- Flexible suggestions for how to create play elements for recursions
- An open recursion recorder sheet to help track and organize elements
If you have any comments about this work, I'd love to hear them! Please leave a review and/or comment below.
[ Size: US letter (8.5"x11"), 5 pages, 2222 words ]
Updated | 14 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Xander Hinners |
Genre | Role Playing |
Tags | fractal, meta, mise-en-abyme, recursion, storygame, Tabletop role-playing game |
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Comments
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The idea behind this game is so fun! And I laughed so much when I saw your screenshots :D
Fun idea with imagining a shared world together as the "core" gameplay that repeats as you recurse deeper.