Just polishing the barrel...


I was revisiting this, and noticed it was in need of a couple tweaks and brush-ups. For this update, I combed through and fixed some typos, clarified some bullet powers, reworded some rules, and all around just made things flow a tad bit more nicely. Even bizarre magical bullets need a good spit shine every now and again.

Give it a try, and see if you notice your strange shots fire just a little more cleanly.


Specific updates:

  • Explanation for shuffling in spent bullet cards is cleared up
  • Alternate rule for requiring a d10 roll on special bullets allows the GM to offer you a devil's bargain for a reroll
  • Jokers can now let you gamble your life for TWO special bullets, and makes death less likely
  • Crater Bullet: radius is reduced to not also obliterate the shooter's gun
  • Leech Bullet: clarifies that what it steals is random
  • Frost Bullet: clarifies that its target isn't killed... by the bullet, anyway
  • Train Bullet: now makes "guest teleportation" optional
  • Mail Bullet: range is extended
  • Pill Bullet: reworded to more clearly account for both not speaking and speaking incorrectly
  • Peace Bullet: clarifies that the shooter risks only their most recent harm inflicted, not all harm they've inflicted ever
  • Rewind Bullet: had text cut off; it's now pulled back to not do that anymore
  • Revival Bullet: clarifies that undoing death does not undo the harm that caused it
  • Miscellaneous synonyms and phrasing edits that I just like better

Files

Ammo Box - Assorted Bxllets v2.1 (colored PDF) 2 MB
Apr 01, 2023
Ammo Box - Assorted Bxllets v2.1 (ink-light grayscale PDF) 2 MB
Apr 01, 2023
Ammo Box - Assorted Bxllets v2.1 (plain-text) 13 kB
Apr 01, 2023

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